Introduction
information is accessible. According to the Smithsonian Institute’s museum guidelines, the ideal placement of exhibit content would fill a strip two feet tall, forty inches from the ground. Applying these numbers to the kiosk dimensions, I found that on each 3’½”-wide side, the information must be within the two foot-tall strip. The exhibit could therefore be divided into 2’ x 3’½” panels, with one on each side of the trapezoidal kiosk. I developed three alternative solutions for each side of the kiosk, creating a total of twelve alternative solutions, independently of one another. I will use the specifications and limitations for the exhibit display to assess the most effective solution among the three alternatives for each side of the kiosk, and combine the chosen four panels to finalize the kiosk design.
Topic #1: What’s in a Pigment?
Alternate
Solution 1: Storytelling Chronological Method
(Figure 3)
The first alternate
solution begins by posing the question of what a pigment is, and providing a
brief answer and introduction below in text. This text is accompanied by
imagery of a paint sample, with insets of microscopic close-up views of
pigments in paint to show the composition. This explanation of pigments focuses
on their scientific aspects. This is followed by a textual explanation of
pigments’ role in basic paint composition, supplemented by visuals of
ingredients of basic paint and an image of a cave painting. This would
transition the explanation of pigments into the next topic, the composition of
paint, by explaining paints on a general level and only elaborating on how
pigments create paint (the next topic explains paint composition as the
ingredients varied through different art eras, but focuses on ingredients
besides pigments).
Pros:
This combination of
artistic and scientific imagery in this solution through the connection of
microscope images and a painting directly show the science of pigments. The
pictorial representation of the basic elements of paint makes pigment
composition more understandable, and makes the overall concept of how pigments
function more accessible. The layout of the information, beginning with basic
ideas and becoming more complex, then transitioning into the next topic by
relating pigments to paint, make the solution as an introduction more
effective. The use of a cave painting to explain the basic concepts of paint
also fit the chronological format of the exhibit and museum. The layout is
variable by including different shapes, but is still organized and reads top to
bottom.
Cons:
The use of a cave
painting to show pigment composition explains the basic concept of paint, but
could confuse viewers, because paint composition varies across types of paints;
although the following panel elaborates on the topic the cave painting
introduces, the user might interpret the following panel as a refutation of the
information accompanying the cave painting.
The layout, similar to
a book, could be boring for younger viewers to follow; they might become
impatient progressing through the topics in order, and might skip over and miss
some information. Finally, the images, which do not make sense without the
accompanying text, might confuse or prove useless for users who cannot or do
not read the text. The images should be more self-explanatory in order to still
effectively communicate to users who decide to not read all of the text.
Alternate
Solution 2: Text-based Method
The second alternate
solution uses a large, attention-grabbing graphic of a paint tube spilling
paint, with the title posing the same question of what a pigment is. On either
side of the paint tube graphic is a box with textual information accompanied by
visuals. The box to the left of the graphic discusses what a pigment is and the
original composition of paint, accompanied by an image of a cave painting. The
right box includes information regarding the general chemistry of pigments and
substances in which pigments are mixed in order to make paint, accompanied by
visuals of microscopic images of pigments and of ground-up pigments.
Pros:
The interesting graphic
and title image captures attention, sparks interest, and immediately
distinguishes and introduces the topic. The subtopics within this topic divide
evenly into two parts, so the two boxes on either side of the graphic
effectively present the information.
Cons:
Because of the large
central graphic, the panel has less space for information; as a result, the
solution communicates less information, and the information is condensed into a
smaller space. In addition, although the topic relates to paint, the overall
purpose of the panel is to introduce pigments and their characteristics apart
from their role in paint, so the graphic of a paint tube could detract from
user understanding of pigments as an independent scientific topic, and cause
users to immediately focus on their relationship to paint. People also tend to
have misconceptions about pigments, thinking that pigments are the same
substance as paints; and this graphic could to reaffirm that misunderstanding.
This solution also consists
of mostly textual information, with few visuals beyond the title graphic, which
would lose the attention of and communicate less effectively to younger
audiences and users who choose to not read the text.
Alternate
Solution 3: Diagram Method
The third alternate
solution introduces the topic by posing the question of what a pigment is and
by drawing the eye to the central color wheel surrounding the title. The
subtopics within the topic, which answer the question the title poses, are
formed around the color wheel as they branch out from the center to the corners
of the panel in a web diagram format. Each subtopic is designed visually and
organized conceptually to fit a color scheme, and the subtopic associated with
a given color branches from that color on the central color wheel; for example,
the subtopic explaining pigments in scientific terms discusses chlorophyll and
uses green images of leaves and trees, and so this box branches out from the
green on the color wheel. The other subtopics are two microscopic images of
paint accompanying text describing the composition of pigments, and an image of
the ingredients of basic paint accompanied by an explanation through text.
Pros:
This solution allows
for multiple images and text while still retaining coherence and organization
in the overall appearance and in the order of content. The central placement of
the title graphic draws in user attention, and captures the interest of younger
audiences, especially with the similarity to a game board. The graphic and the
organization of the topics by color allow for an interesting presentation of
information, and connect the topics. The organization by color also brings the
understanding of pigments to a scientific level before an artistic level, by
using visuals of color rather than only of paint.
Because the
organization is not strictly chronological, and users can read topics
independently of one another and have them still make sense, users who decide
to skim the exhibit will still understand the general concept without missing
vital information.
Cons:
The web diagram could
potentially detract from comprehension because the ideas within the topic do
make more sense chronologically, but this could be amended by organizing the
exhibit by color and by chronology (the color wheel can be rotated to fit the chronological
progression of topics, so that the exhibit follows both patterns left to right
and top to bottom, how the user will most likely read the exhibit).
Topic
#2: How Do You Make Paint?
Alternate
Solution 1: Timeline Method
The first alternate
solution introduces the topic by posing the question of how to make paint, and
consists of a timeline that spans the panel. The timeline contains seven points
for seven art eras and the types of paint used during that time. Each point has
a visual in a square block; the blocks alternate below or above the line that
spans the panel, and the date of the art era is on the opposite side of the
line that the block is for each point. Each point has a pictorial visual of the
ingredients of the paint used during that time above the line, which are not
visible until the user presses a button at each point that illuminates the
pictures by lighting a bulb behind the surface. Each point also has textual
information to provide more information below the line.
Pros:
The timeline is a
format recognizable to users of all ages, and clearly communicates the
progression of paint composition through time, one of the main ideas of this
topic. The format is symmetrical and visually appealing, and the large space
left for the title allows for a graphically interesting title that grabs the
users’ attention.
Cons:
The layout ideally
accommodates seven subtopics, but the topic only requires 3-4 subtopics to most
effectively explain the idea; more topics might result in not providing enough
information on the most important 3-4 topics of those seven for lack of space,
or having unnecessary topics that do not add to user comprehension. The layout
does not leave much room for pictures of ingredients, but the ingredients are
among the most important ideas for the exhibit to communicate. The appearance
is somewhat cluttered because of the multiple components to each subtopic
(text, large visual, pictures of ingredients, and date), and the small space
allowed for each subtopic. Finally, the interactive portion, in which the user
presses the button to reveal the ingredients, does not add to the users’
experience sufficiently enough to justify adding the necessary technology. The
interaction is ultimately unnecessary in helping user comprehension.
Alternate
Solution 2: Game Method
The second alternate
solution approaches the topic through a game in order to fully engage the user
and challenge them to apply what they learned from the previous panel and from
the introduction
to the current panel to determine what might comprise the paint for a given era. the solution begins with a title posing the same question as the first solution, followed by instructions for the game (the user must press the button under each art era to make ingredient choices appear on a touch screen at the bottom, from which they then tap the ingredients they guess are in that era’s paint. The screen will prompt the user to submit their answer, then indicate their accuracy). Below this title and introduction, the panel divides into four rectangles for four art eras, each with a large visual of a painting from that era, a title and date, and a button. Below the rectangles is the touch screen where the ingredients appear and the interaction takes place. The entire panel will be a touch screen, but only the buttons for each era and the ingredients portion use the users’ interaction to function.
to the current panel to determine what might comprise the paint for a given era. the solution begins with a title posing the same question as the first solution, followed by instructions for the game (the user must press the button under each art era to make ingredient choices appear on a touch screen at the bottom, from which they then tap the ingredients they guess are in that era’s paint. The screen will prompt the user to submit their answer, then indicate their accuracy). Below this title and introduction, the panel divides into four rectangles for four art eras, each with a large visual of a painting from that era, a title and date, and a button. Below the rectangles is the touch screen where the ingredients appear and the interaction takes place. The entire panel will be a touch screen, but only the buttons for each era and the ingredients portion use the users’ interaction to function.
Pros:
The game approach
actively engages the user to apply their acquired knowledge, and the
incorporation of a test that yields a score indicates their comprehension and
challenges them to increase their understanding. For example, if the user does
not score well at first, he or she might be motivated to try again or to review
the previous panel in order to better understand the information. The game also
appeals to younger audiences and users who are interactive learners rather than
learners through visuals and text.
The imagery as the main
focus of the exhibit clearly communicates the main ideas about different among
paint types by showing, rather than telling, the user how the different paint
compositions affect the appearance of the final painting. The topics also
divide well in the painting; only four topics allow for large rectangles with
sufficient space for visuals, and the overall topic is presented effectively
when reduced to only four, rather than seven, topics.
Cons:
The bottom of the panel
is somewhat cluttered in appearance, although this could be amended by
rearranging the placement of text, subtitles, and visuals, while still
maintaining the overall layout. The solution does not focus on textual
information, but rather solely on the game experience as the teaching method;
while this engages the user, this presents the potential problem of not
providing complete information about each art era. The information presented
about each era is limited to only the ingredients and the visuals, rather than
fuller explanations of the history involved; for example, users will learn
through the game that Encaustic painting involved wax, but they will not learn
why. This could possibly be amended by adding to the game experience, including
a portion in which the screen provides an explanation of “why” after the
correct answer for the ingredients is revealed, but this might make the game
more complicated or long, and the user might become impatient and skip over
reading the information.
Finally, the
instructions for the game and the visuals are scattered, and the appearance
does not immediately resemble a game; as a result, users might be confused at
first and unaware that the panel requires their interaction to effectively communicate.
Alternate Solution 3: Materials Method
The third alternate
solution relies on user interaction to reveal the information, but not in a
game approach. The panel is entirely a touch screen, divided into four boxes,
three of which are
informational boxes about the three subtopics covered in the panel. The fourth box, on the top right, is a title box, consisting of a black background and the title posing the same question of how to make paint.
informational boxes about the three subtopics covered in the panel. The fourth box, on the top right, is a title box, consisting of a black background and the title posing the same question of how to make paint.
When the user
approaches the panel, the entire panel is blacked out except for the title
panel. Beneath the title, a button prompts the user to touch to begin. Touching
the panel once reveals the second box, on the top left. Touching the same
button then reveals the third box, and touching again reveals the fourth.
Touching a last time returns the screen to the initial appearance of only the
title screen being visible.
In each box is a text
box explaining information about paint during that era, accompanied by
pictorial visuals of paint ingredients; a title of the era, and dates; and an
image of artwork from that era as a background. All of this information appears
when the box reveals. At some spot on the painting is an X and a prompt to
click the X, which reveals a microscopic close-up of the pigments in that paint
composition. The user touching to reveal the box and to see a close-up are the
only interactions involved in this exhibit; the user guides the progress
through the information, but their performance in a game experience does not
determine how well the information is communicated.
Pros:
The topics in this
solution visually and conceptually divide well, and limiting the information to
only the three most important topics allows for elaboration on those three
topics to fully explain them without limiting space or ideas. Using the picture
of the painting of each era as the background image allows for more space for
textual information, titles, and the supplementary images of microscopic
close-ups without detracting from the imagery.
The user interaction
involved in this solution augments the clarity of the information, because
their control over the amount of information on the screen allows them to fully
experience each block before moving onto the next because of impatience or
feeling overwhelmed by too much information. This system also suggests that the
user take more time to view each panel and move onto the next subtopic only
after viewing each individually.
The layout is visually
appealing and symmetrical, and the progression of topics moving counterclockwise
from the left adds variation to the experience without confusing the user,
because the blocks appear one-by-one. The need for user interaction is
immediately evident because the initial screen only reveals the title and the
prompt to touch to begin, eliminating any potential confusion in the user. The
interaction is limited and planned enough to be relevant and not excessive.
Cons:
Although the solution
will appeal to younger audiences through the interaction and large visuals, the
format of the information might not communicate effectively, because of the
heavy reliance on text to explain the message.
Topic #3: The Rise of Impressionism
Alternate
Solution 1: Imagery-based Method
The first alternate
solution uses an Impressionist painting as the background to eliminate the need
for pictures to set the theme of what Impressionism is. At the top of the panel
is the title “The Rise of Impressionism,” and on either side of the panel are
boxed insets with textual information and smaller visuals presenting
information about the art movement. The left box introduces the movement and
describes the methods of painting that Impressionists used, accompanied by a
visual showing the process of painting (an Impressionist painting divided into
four sections, each showing the same painting at different stages to show the
Impressionist method of working quickly and all at once). The right box
elaborates on the understanding and development of color theory during that
time period, accompanied by visuals of different color wheels. A caption on the
background labels the image title, artist, and date.
Pros:
The background image
conveys the intended mood and immediately distinguishes the topic as being
Impressionism without the need for many visuals; using the main image as a
background leaves more room for text and other information. The blocks of text
do not detract from user understanding of the background image, and could
possibly even take up more space on the panel than the current design shows.
The topic separation by two blocks of text is clear, fits the content
appropriately, and increases the organization of the information.
Cons:
The blocks do not leave
much room for other supplementary images that could help communicate the
information. The blocks can be enlarged, but even so, having blocks limits the
space for other images. The resultant heavy reliance on text to communicate the
information, since there are not many supplementary images and the ones present
are small, detracts from the communication to younger audiences. In addition,
the textual focus and book-like layout do not engage younger audiences in the
learning process, and users who are inclined to skim or skip over text will not
fully benefit from the panel. The lack of user interaction with such a bulk of
information might detract from the learning experience for younger audiences.
Alternate Solution 2: Text-based Intro Method
The second alternate
solution uses elements of the first alternate solution, but rearranged, and
with a more significant focus on the information rather than the background
imagery. The box containing the information comprises most of the panel, with
space for the title on the top and a large figure cut-out from an Impressionist
painting on the left side. This figure conveys the mood without using space for
Impressionist paintings in the same way that the first solution does, but the
figure’s detachment from the painting and overlap over the informational box
makes the layout more interesting and takes up less space, allowing more space
for information.
The information in the
box is a mix of text and supplementary images, and is divided into columns,
reading like a book. However, the larger space, and subsequently larger text
size and visuals, sets the overall appearance of this box apart from that in
the first solution. Finally, the background behind the box, title, and figure
is a faded image of an Impressionist painting; although not plainly visible,
this adds to the mood of the panel without being visually distracting.
Pros:
Using only one figure
form an Impressionist work conveys the intended mood as effectively as the
background image in the first alternative, but takes up less room and creates a
more visually interesting layout. The large text box allows for more pictures,
more text, and larger sized pictures and text, to appeal to a younger audience
and communicate more information and more effectively to those who skim over
text. The topic separation within the box is clear, symmetrical, and organized
into columns; and although the topic distinctions are still evident, the
unification of ideas within the same box relates the ideas better than using
two separate boxes, as in the first solution. The panel space is used
effectively, with as much space being used to present information as possible
without overloading the space with information.
Cons:
The lack of user
interaction with such a bulk of information might detract from the learning
experience for younger audiences. In addition, although the text is larger and
supplemented by more visuals, the largely text-based communication method might
not appeal to younger audiences and those who skim information.
Alternate Solution 3: Combination of Topics Method
The third solution is
entirely a touch screen, and combines the subtopics within the introduction to
Impressionism (explanation of paintings and understandings of color theory)
into one
presentation to communicate more information at once and to directly show relationships among ideas. Touching the different colors on the color wheel, which shows the understanding of color theory at that time, makes the other colors on the adjacent Impressionist painting become monochrome, and only that color remain visible. Touching the center of the wheel returns the painting to the initial colors. Textual information on either side of the interactive wheel and painting explains further information about color theory and the Impressionist painting process. At the bottom of the panel, information about changes in paint manufacturing is presented mostly through text, supplemented by some images.
presentation to communicate more information at once and to directly show relationships among ideas. Touching the different colors on the color wheel, which shows the understanding of color theory at that time, makes the other colors on the adjacent Impressionist painting become monochrome, and only that color remain visible. Touching the center of the wheel returns the painting to the initial colors. Textual information on either side of the interactive wheel and painting explains further information about color theory and the Impressionist painting process. At the bottom of the panel, information about changes in paint manufacturing is presented mostly through text, supplemented by some images.
Pros:
The
interactive experience combines the scientific ideas (color theory) and
artistic/historical ideas (painting appearance and process) within the topic
into one presentation, therefore uniting the ideas and presenting relationships
between them. The interaction also appeals to younger audiences.
Cons:
Although
the interaction is colorful and visually interesting, the exhibit does not
leave much room for other imagery to explain the topic. The panel leaves no
room for imagery other than the color wheel and painting at the top, and the
information at the bottom is squished and leaves room for only one or two small
pictures. The interaction is the focus of the exhibit, and does effectively
communicate some ideas within the topic, but because the two topics of color
and painting processes are combined and only presented through their
relationship to one another, information about the two topics other than their
relationship is omitted; therefore, the exhibit does not fully explain all of
the information from each topic to the user. The information about manufacturing
is largely text-based, and will most likely not draw the attention of the user.
The
layout is somewhat disorganized, as the manufacturing information, which does
not relate to the interactive portion, is awkwardly included at the bottom of
the panel. Although the elements of the panel could be rearranged, the presence
of the unrelated information is still awkward.
Topic
#4: New Pigments through Impressionism
Alternate
Solution 1: Timeline Method
The first alternate
solution is entirely a touch screen, and organizes the pigments covered in a
line of narrow rectangular color swatches organized by date of creation. The
timeline runs across the center of the panel, and clicking a color enlarges
that swatch and prompts information about the
pigment’s history to appear. A title and date appear above the color; in the top right corner, an image of a painting using the color appears, with the instances of that color in that painting circled lightly; in the bottom left corner, a profile about the chemist responsible for creating the pigment and his or her picture appears; and in the lower right corner, next to the graphic of a paint tube spilling (which is constantly on the screen before and after interaction), pictures of the ingredients in the pigment appear. In the top left corner, the title of the exhibit, “New Pigments,” introduces the panel and provides prompts and instructions for the user to follow. Clicking the enlarged color swatch again returns the screen to the initial appearance (identically sized swatches, a blank black oval where the chemist’s image appears, a graphic of a paint tube spilling out paint, and a blank black rectangle where the image of the painting appears).
pigment’s history to appear. A title and date appear above the color; in the top right corner, an image of a painting using the color appears, with the instances of that color in that painting circled lightly; in the bottom left corner, a profile about the chemist responsible for creating the pigment and his or her picture appears; and in the lower right corner, next to the graphic of a paint tube spilling (which is constantly on the screen before and after interaction), pictures of the ingredients in the pigment appear. In the top left corner, the title of the exhibit, “New Pigments,” introduces the panel and provides prompts and instructions for the user to follow. Clicking the enlarged color swatch again returns the screen to the initial appearance (identically sized swatches, a blank black oval where the chemist’s image appears, a graphic of a paint tube spilling out paint, and a blank black rectangle where the image of the painting appears).
Pros:
The condensation of the
colors in a narrow timeline allows the user to focus on the chosen, enlarged
pigment and the surrounding information, without losing the visual presence of
the other colors or being confused as to how to return to the rest of the
exhibit. Having the information about the pigment spread around the panel on
either side of the timeline creates a visually interesting exhibit while still
maintaining organization, because the information for each pigment fills the
same spots, creating a variable yet still unified progression of screens.
The interaction gives viewers
control over the exhibit, and prevents an overload of information by allowing
them to choose to not view the information for every pigment, while still
enticing them to go through the entirety of the exhibit by showing previews of
all of the options through making all of the swatches visible. The need for
user involvement and the instructions for how to proceed are immediately clear
because of the easily noticeable instructions and the blank black shapes that
suggest that interaction is necessary in order to reveal missing information.
This interaction also appeals to younger audiences, as does the abundance of
colors and graphics that make the information accessible without reading all of
the text. The solution includes minimal text that communicates even to users
who skim the panel, and imagery that users can understand independently of
their captions.
The multiple
interactions involved in viewing one topic (clicking the color swatch again to
restore the screen) increases user involvement.
Finally, the
chronological order of the colors in the timeline by date of creation, rather
than in rainbow order, communicates information about the dates in an
immediately recognizable way and without needing text to suggest a general
overview of the progression of paints.
Cons:
Although the
interaction allows users to choose what information to view, this might
prevents them from learning the full extent of information if they only click a
couple of swatches and move on. The narrow swatches and many colors might sway
them from feeling the need to click every color and view every screen. This
could be amended by making the timeline more accessible in appearance, possibly
by reducing the number of swatches and focusing on less colors, or by changing
the shape of the swatches to enlarge them and having the user scroll across the
screen to view the full timeline.
Alternate Solution 2: Rainbow/Grid Method
The second alternate
solution uses a game board-like format on a touch screen layout, working
similarly to the first solution in that users click a color swatch the view the
information about the pigment on the screen. However, this line of color
swatches acts as a border for the screen, in rainbow order rather than
chronological order, and the information appears in the center of the screen
when a user chooses a pigment.
Touching the pigment
makes the rest of the swatches turn monochrome, leaving only the chosen swatch
colored. The center of the panel is divided into four boxes, each dedicated to
presenting a portion of the information: the first box has the color swatch,
title, and date; the second has an image of a painting using the color, with
the color brightened and all other colors in the painting faded slightly; the
top of the third box has an image of the chemist who created the pigment, and
the bottom of the box has his or her name and profile information; and the
fourth box has ingredients in the pigment and a short description in text.
Touching the original swatch, as indicated to the user by a prompt, returns the
screen to the initial position: the four boxes are empty, and all of the
swatches in the border are colored.
Pros:
The game board-like
layout appeals to younger audiences and captures their interest and motivation
to click multiple swatches. The multiple interactions involved in viewing one
topic (clicking the color swatch again to restore the screen) increases user
involvement. The other colors’ fading to monochrome focuses the users’
attention on the chosen color.
The interaction gives
viewers control over the exhibit by allowing them to not view the information
for every pigment, and only select the colors that interest them. Finally, the
center area division into four sections effectively accommodates the subtopics
for each pigment, with one for the title and three for the three portions of
information for a pigment.
Cons:
The rainbow order of
the colors might detract from user interest in clicking on more colors; the
rainbow appearance will be familiar to users, and they might see the swatches
of similar colors as unnecessary to click on (for example, if there are
multiple yellow swatches, they might not distinguish among them, and only click
on one or two). The rainbow order as opposed to the chronological order also
detracts from the users’ understanding of the chronology of the development of
pigments.
The placement of the
color swatch title and close-up image is less clear than if that information
were at the top of the panel, because the title blends in with the rest of the
information and is less apparent to the user at first sight. Finally, the panel
is symmetrical, but is not visually interesting or varying, which might bore
the user.
Alternate Solution 3: Scrolling Method
The third alternate
solution retains the timeline of color swatches from the first solution, but
this timeline is at the bottom of the touch screen panel. At the top of the
panel is the title, “New Pigments during Impressionism,” followed by a brief
textual introduction and a prompt describing the instructions to the user. Each
pigment in the exhibit takes the entire panel, and the user can scroll across
pigments by pressing arrows on either side of the screen, or by clicking on any
of the swatches
on the timeline at the bottom to jump to that page.
on the timeline at the bottom to jump to that page.
On the screen for each
pigment is a box containing the pigment information, with the pigment title and
date of creation at the top. On the left is an oval-shaped image of the chemist
and a brief profile and history. On the right is an image of the painting that
uses the color, and a web diagram inset stemming from a point on the painting
shows pictures of the ingredients of that pigment.
Pros:
The scrolling method as
opposed to the user choosing any pigment gives them the control over their
experience in a similar way to the first and second solutions, but including
arrows gently suggests for the user to view all the pigments in the exhibit.
The user will not feel frustrated or bored with the ordered progression of
information because of their ability to control their experience, but the
scrolling method increases the likelihood that the user will view more
information.
The colors being in
chronological order helps communicate information about the development of
pigments through time. The center area is organized in that the title is clear
and visible, and the information within the box is symmetrical.
Finally, visually
connecting the pigment composition to the image of the painting shows the
relationship between ideas better than the two topics shown separately.
Cons:
The user might become
bored using the arrows to scroll; and although the timeline provides a way to
change the restricted progression of topics, the user might become overwhelmed
by the overload of information. The repetition of the box format through the
entire exhibit could become monotonous and bore the user, causing them to leave
the exhibit or not retain the information they see.
Finalized Solution
For the first panel, I
plan to move forward with the third solution, modified by arranging the color
wheel so that the topics organize around the wheel chronologically, and a user
reading the panel left to right and top to bottom will understand pigment
composition most fully. This solution appeals to a greater range of ages within
the expected audience, because the images make sense independently of the text,
appealing to younger users and those who skim the text. The layout is
interesting, and the imagery of the different colors relating to the subtopics
within the panel shows the user, rather than tells them, about pigments. This
solution involves the user the more than the others because of the interesting
path the eye takes reading the information. Finally, this solution tied with
the first in adhering most to the specifications and limitations.
For the second panel, I plan to move forward with the third solution, modified to include simple captions to more effectively communicate the images’ significance independently of the text. This solution is the most visually appealing while also accommodating the information most effectively, allowing for sufficient text and visuals to communicate. The interactions involved in this solution involve the user, and add interest to the appearance of the panel and the process of reading through the information. The format of the information guarantees that the user will retain more information than in the game method, while still presenting the information in a more variable and engaging way than the first solution method of showing a simple timeline. Finally, this solution adhered most to the specifications and limitations.









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