Wednesday, October 22, 2014

Exhibition Display Rationale and Finalized Solution

Introduction


For this portion of the project, I designed the exhibit display focusing on the relationship between chemistry and painting through the Impressionist period. I worked with Margaret Goddard to develop the topics for the museum, and used the outline we created to develop the finalized solution for the exhibit layout. The next layer of the project involved choosing an exhibit in the museum to develop, and I decided to follow through with the Impressionist area of the museum. I used the overall museum content outline to put this specific exhibit into context, complete research, and develop an outline of topics and subtopics. The layout of the museum content and circulation paths allowed for a kiosk display extending outwards from the wall divider. Although my initial plan was to create this kiosk as a cylinder to make the flow of circulation smoother, I reworked the plans as a trapezoidal kiosk after considering potential construction and installation complications with a cylinder shape. In addition, the outline of topics for the exhibit divided evenly into four subtopics, so the trapezoidal shape allowed for four surfaces to divide the topics effectively.
I designed the kiosk according to the dimensions of the wall on which the kiosk will be installed. I then used the research I have completed regarding regulations for exhibit heights and sizes to allow for handicap accessibility to determine where on the kiosk I could add content so that the 
information is accessible. According to the Smithsonian Institute’s museum guidelines, the ideal placement of exhibit content would fill a strip two feet tall, forty inches from the ground. Applying these numbers to the kiosk dimensions, I found that on each 3’½”-wide side, the information must be within the two foot-tall strip. The exhibit could therefore be divided into 2’ x 3’½” panels, with one on each side of the trapezoidal kiosk. I developed three alternative solutions for each side of the kiosk, creating a total of twelve alternative solutions, independently of one another. I will use the specifications and limitations for the exhibit display to assess the most effective solution among the three alternatives for each side of the kiosk, and combine the chosen four panels to finalize the kiosk design.

Topic #1: What’s in a Pigment?
Alternate Solution 1: Storytelling Chronological Method (Figure 3)
The first alternate solution begins by posing the question of what a pigment is, and providing a brief answer and introduction below in text. This text is accompanied by imagery of a paint sample, with insets of microscopic close-up views of pigments in paint to show the composition. This explanation of pigments focuses on their scientific aspects. This is followed by a textual explanation of pigments’ role in basic paint composition, supplemented by visuals of ingredients of basic paint and an image of a cave painting. This would transition the explanation of pigments into the next topic, the composition of paint, by explaining paints on a general level and only elaborating on how pigments create paint (the next topic explains paint composition as the ingredients varied through different art eras, but focuses on ingredients besides pigments).
Pros:
This combination of artistic and scientific imagery in this solution through the connection of microscope images and a painting directly show the science of pigments. The pictorial representation of the basic elements of paint makes pigment composition more understandable, and makes the overall concept of how pigments function more accessible. The layout of the information, beginning with basic ideas and becoming more complex, then transitioning into the next topic by relating pigments to paint, make the solution as an introduction more effective. The use of a cave painting to explain the basic concepts of paint also fit the chronological format of the exhibit and museum. The layout is variable by including different shapes, but is still organized and reads top to bottom.
Cons:
The use of a cave painting to show pigment composition explains the basic concept of paint, but could confuse viewers, because paint composition varies across types of paints; although the following panel elaborates on the topic the cave painting introduces, the user might interpret the following panel as a refutation of the information accompanying the cave painting.
The layout, similar to a book, could be boring for younger viewers to follow; they might become impatient progressing through the topics in order, and might skip over and miss some information. Finally, the images, which do not make sense without the accompanying text, might confuse or prove useless for users who cannot or do not read the text. The images should be more self-explanatory in order to still effectively communicate to users who decide to not read all of the text.

Alternate Solution 2: Text-based Method
The second alternate solution uses a large, attention-grabbing graphic of a paint tube spilling paint, with the title posing the same question of what a pigment is. On either side of the paint tube graphic is a box with textual information accompanied by visuals. The box to the left of the graphic discusses what a pigment is and the original composition of paint, accompanied by an image of a cave painting. The right box includes information regarding the general chemistry of pigments and substances in which pigments are mixed in order to make paint, accompanied by visuals of microscopic images of pigments and of ground-up pigments.
Pros:
The interesting graphic and title image captures attention, sparks interest, and immediately distinguishes and introduces the topic. The subtopics within this topic divide evenly into two parts, so the two boxes on either side of the graphic effectively present the information.
Cons:
Because of the large central graphic, the panel has less space for information; as a result, the solution communicates less information, and the information is condensed into a smaller space. In addition, although the topic relates to paint, the overall purpose of the panel is to introduce pigments and their characteristics apart from their role in paint, so the graphic of a paint tube could detract from user understanding of pigments as an independent scientific topic, and cause users to immediately focus on their relationship to paint. People also tend to have misconceptions about pigments, thinking that pigments are the same substance as paints; and this graphic could to reaffirm that misunderstanding.
This solution also consists of mostly textual information, with few visuals beyond the title graphic, which would lose the attention of and communicate less effectively to younger audiences and users who choose to not read the text.

Alternate Solution 3: Diagram Method
The third alternate solution introduces the topic by posing the question of what a pigment is and by drawing the eye to the central color wheel surrounding the title. The subtopics within the topic, which answer the question the title poses, are formed around the color wheel as they branch out from the center to the corners of the panel in a web diagram format. Each subtopic is designed visually and organized conceptually to fit a color scheme, and the subtopic associated with a given color branches from that color on the central color wheel; for example, the subtopic explaining pigments in scientific terms discusses chlorophyll and uses green images of leaves and trees, and so this box branches out from the green on the color wheel. The other subtopics are two microscopic images of paint accompanying text describing the composition of pigments, and an image of the ingredients of basic paint accompanied by an explanation through text.
Pros:
This solution allows for multiple images and text while still retaining coherence and organization in the overall appearance and in the order of content. The central placement of the title graphic draws in user attention, and captures the interest of younger audiences, especially with the similarity to a game board. The graphic and the organization of the topics by color allow for an interesting presentation of information, and connect the topics. The organization by color also brings the understanding of pigments to a scientific level before an artistic level, by using visuals of color rather than only of paint.
Because the organization is not strictly chronological, and users can read topics independently of one another and have them still make sense, users who decide to skim the exhibit will still understand the general concept without missing vital information.
Cons:
The web diagram could potentially detract from comprehension because the ideas within the topic do make more sense chronologically, but this could be amended by organizing the exhibit by color and by chronology (the color wheel can be rotated to fit the chronological progression of topics, so that the exhibit follows both patterns left to right and top to bottom, how the user will most likely read the exhibit).

Topic #2: How Do You Make Paint?
Alternate Solution 1: Timeline Method
The first alternate solution introduces the topic by posing the question of how to make paint, and consists of a timeline that spans the panel. The timeline contains seven points for seven art eras and the types of paint used during that time. Each point has a visual in a square block; the blocks alternate below or above the line that spans the panel, and the date of the art era is on the opposite side of the line that the block is for each point. Each point has a pictorial visual of the ingredients of the paint used during that time above the line, which are not visible until the user presses a button at each point that illuminates the pictures by lighting a bulb behind the surface. Each point also has textual information to provide more information below the line.
Pros:
The timeline is a format recognizable to users of all ages, and clearly communicates the progression of paint composition through time, one of the main ideas of this topic. The format is symmetrical and visually appealing, and the large space left for the title allows for a graphically interesting title that grabs the users’ attention.
Cons:
The layout ideally accommodates seven subtopics, but the topic only requires 3-4 subtopics to most effectively explain the idea; more topics might result in not providing enough information on the most important 3-4 topics of those seven for lack of space, or having unnecessary topics that do not add to user comprehension. The layout does not leave much room for pictures of ingredients, but the ingredients are among the most important ideas for the exhibit to communicate. The appearance is somewhat cluttered because of the multiple components to each subtopic (text, large visual, pictures of ingredients, and date), and the small space allowed for each subtopic. Finally, the interactive portion, in which the user presses the button to reveal the ingredients, does not add to the users’ experience sufficiently enough to justify adding the necessary technology. The interaction is ultimately unnecessary in helping user comprehension.

Alternate Solution 2: Game Method
The second alternate solution approaches the topic through a game in order to fully engage the user and challenge them to apply what they learned from the previous panel and from the introduction
to the current panel to determine what might comprise the paint for a given era. the solution begins with a title posing the same question as the first solution, followed by instructions for the game (the user must press the button under each art era to make ingredient choices appear on a touch screen at the bottom, from which they then tap the ingredients they guess are in that era’s paint. The screen will prompt the user to submit their answer, then indicate their accuracy). Below this title and introduction, the panel divides into four rectangles for four art eras, each with a large visual of a painting from that era, a title and date, and a button. Below the rectangles is the touch screen where the ingredients appear and the interaction takes place. The entire panel will be a touch screen, but only the buttons for each era and the ingredients portion use the users’ interaction to function.
Pros:
The game approach actively engages the user to apply their acquired knowledge, and the incorporation of a test that yields a score indicates their comprehension and challenges them to increase their understanding. For example, if the user does not score well at first, he or she might be motivated to try again or to review the previous panel in order to better understand the information. The game also appeals to younger audiences and users who are interactive learners rather than learners through visuals and text.
The imagery as the main focus of the exhibit clearly communicates the main ideas about different among paint types by showing, rather than telling, the user how the different paint compositions affect the appearance of the final painting. The topics also divide well in the painting; only four topics allow for large rectangles with sufficient space for visuals, and the overall topic is presented effectively when reduced to only four, rather than seven, topics.
Cons:
The bottom of the panel is somewhat cluttered in appearance, although this could be amended by rearranging the placement of text, subtitles, and visuals, while still maintaining the overall layout. The solution does not focus on textual information, but rather solely on the game experience as the teaching method; while this engages the user, this presents the potential problem of not providing complete information about each art era. The information presented about each era is limited to only the ingredients and the visuals, rather than fuller explanations of the history involved; for example, users will learn through the game that Encaustic painting involved wax, but they will not learn why. This could possibly be amended by adding to the game experience, including a portion in which the screen provides an explanation of “why” after the correct answer for the ingredients is revealed, but this might make the game more complicated or long, and the user might become impatient and skip over reading the information.
Finally, the instructions for the game and the visuals are scattered, and the appearance does not immediately resemble a game; as a result, users might be confused at first and unaware that the panel requires their interaction to effectively communicate.

Alternate Solution 3: Materials Method
The third alternate solution relies on user interaction to reveal the information, but not in a game approach. The panel is entirely a touch screen, divided into four boxes, three of which are
informational boxes about the three subtopics covered in the panel. The fourth box, on the top right, is a title box, consisting of a black background and the title posing the same question of how to make paint.
When the user approaches the panel, the entire panel is blacked out except for the title panel. Beneath the title, a button prompts the user to touch to begin. Touching the panel once reveals the second box, on the top left. Touching the same button then reveals the third box, and touching again reveals the fourth. Touching a last time returns the screen to the initial appearance of only the title screen being visible.
In each box is a text box explaining information about paint during that era, accompanied by pictorial visuals of paint ingredients; a title of the era, and dates; and an image of artwork from that era as a background. All of this information appears when the box reveals. At some spot on the painting is an X and a prompt to click the X, which reveals a microscopic close-up of the pigments in that paint composition. The user touching to reveal the box and to see a close-up are the only interactions involved in this exhibit; the user guides the progress through the information, but their performance in a game experience does not determine how well the information is communicated.
Pros:
The topics in this solution visually and conceptually divide well, and limiting the information to only the three most important topics allows for elaboration on those three topics to fully explain them without limiting space or ideas. Using the picture of the painting of each era as the background image allows for more space for textual information, titles, and the supplementary images of microscopic close-ups without detracting from the imagery.
The user interaction involved in this solution augments the clarity of the information, because their control over the amount of information on the screen allows them to fully experience each block before moving onto the next because of impatience or feeling overwhelmed by too much information. This system also suggests that the user take more time to view each panel and move onto the next subtopic only after viewing each individually.
The layout is visually appealing and symmetrical, and the progression of topics moving counterclockwise from the left adds variation to the experience without confusing the user, because the blocks appear one-by-one. The need for user interaction is immediately evident because the initial screen only reveals the title and the prompt to touch to begin, eliminating any potential confusion in the user. The interaction is limited and planned enough to be relevant and not excessive.
Cons:
Although the solution will appeal to younger audiences through the interaction and large visuals, the format of the information might not communicate effectively, because of the heavy reliance on text to explain the message.

Topic #3: The Rise of Impressionism
Alternate Solution 1: Imagery-based Method
The first alternate solution uses an Impressionist painting as the background to eliminate the need for pictures to set the theme of what Impressionism is. At the top of the panel is the title “The Rise of Impressionism,” and on either side of the panel are boxed insets with textual information and smaller visuals presenting information about the art movement. The left box introduces the movement and describes the methods of painting that Impressionists used, accompanied by a visual showing the process of painting (an Impressionist painting divided into four sections, each showing the same painting at different stages to show the Impressionist method of working quickly and all at once). The right box elaborates on the understanding and development of color theory during that time period, accompanied by visuals of different color wheels. A caption on the background labels the image title, artist, and date.
Pros:
The background image conveys the intended mood and immediately distinguishes the topic as being Impressionism without the need for many visuals; using the main image as a background leaves more room for text and other information. The blocks of text do not detract from user understanding of the background image, and could possibly even take up more space on the panel than the current design shows. The topic separation by two blocks of text is clear, fits the content appropriately, and increases the organization of the information.
Cons:
The blocks do not leave much room for other supplementary images that could help communicate the information. The blocks can be enlarged, but even so, having blocks limits the space for other images. The resultant heavy reliance on text to communicate the information, since there are not many supplementary images and the ones present are small, detracts from the communication to younger audiences. In addition, the textual focus and book-like layout do not engage younger audiences in the learning process, and users who are inclined to skim or skip over text will not fully benefit from the panel. The lack of user interaction with such a bulk of information might detract from the learning experience for younger audiences.

Alternate Solution 2: Text-based Intro Method
The second alternate solution uses elements of the first alternate solution, but rearranged, and
with a more significant focus on the information rather than the background imagery. The box containing the information comprises most of the panel, with space for the title on the top and a large figure cut-out from an Impressionist painting on the left side. This figure conveys the mood without using space for Impressionist paintings in the same way that the first solution does, but the figure’s detachment from the painting and overlap over the informational box makes the layout more interesting and takes up less space, allowing more space for information.
The information in the box is a mix of text and supplementary images, and is divided into columns, reading like a book. However, the larger space, and subsequently larger text size and visuals, sets the overall appearance of this box apart from that in the first solution. Finally, the background behind the box, title, and figure is a faded image of an Impressionist painting; although not plainly visible, this adds to the mood of the panel without being visually distracting.
Pros:
Using only one figure form an Impressionist work conveys the intended mood as effectively as the background image in the first alternative, but takes up less room and creates a more visually interesting layout. The large text box allows for more pictures, more text, and larger sized pictures and text, to appeal to a younger audience and communicate more information and more effectively to those who skim over text. The topic separation within the box is clear, symmetrical, and organized into columns; and although the topic distinctions are still evident, the unification of ideas within the same box relates the ideas better than using two separate boxes, as in the first solution. The panel space is used effectively, with as much space being used to present information as possible without overloading the space with information.
Cons:
The lack of user interaction with such a bulk of information might detract from the learning experience for younger audiences. In addition, although the text is larger and supplemented by more visuals, the largely text-based communication method might not appeal to younger audiences and those who skim information.

Alternate Solution 3: Combination of Topics Method
The third solution is entirely a touch screen, and combines the subtopics within the introduction to Impressionism (explanation of paintings and understandings of color theory) into one
presentation to communicate more information at once and to directly show relationships among ideas. Touching the different colors on the color wheel, which shows the understanding of color theory at that time, makes the other colors on the adjacent Impressionist painting become monochrome, and only that color remain visible. Touching the center of the wheel returns the painting to the initial colors. Textual information on either side of the interactive wheel and painting explains further information about color theory and the Impressionist painting process. At the bottom of the panel, information about changes in paint manufacturing is presented mostly through text, supplemented by some images.
Pros:
            The interactive experience combines the scientific ideas (color theory) and artistic/historical ideas (painting appearance and process) within the topic into one presentation, therefore uniting the ideas and presenting relationships between them. The interaction also appeals to younger audiences.
Cons:
            Although the interaction is colorful and visually interesting, the exhibit does not leave much room for other imagery to explain the topic. The panel leaves no room for imagery other than the color wheel and painting at the top, and the information at the bottom is squished and leaves room for only one or two small pictures. The interaction is the focus of the exhibit, and does effectively communicate some ideas within the topic, but because the two topics of color and painting processes are combined and only presented through their relationship to one another, information about the two topics other than their relationship is omitted; therefore, the exhibit does not fully explain all of the information from each topic to the user. The information about manufacturing is largely text-based, and will most likely not draw the attention of the user.
            The layout is somewhat disorganized, as the manufacturing information, which does not relate to the interactive portion, is awkwardly included at the bottom of the panel. Although the elements of the panel could be rearranged, the presence of the unrelated information is still awkward.

Topic #4: New Pigments through Impressionism
Alternate Solution 1: Timeline Method
The first alternate solution is entirely a touch screen, and organizes the pigments covered in a line of narrow rectangular color swatches organized by date of creation. The timeline runs across the center of the panel, and clicking a color enlarges that swatch and prompts information about the
pigment’s history to appear. A title and date appear above the color; in the top right corner, an image of a painting using the color appears, with the instances of that color in that painting circled lightly; in the bottom left corner, a profile about the chemist responsible for creating the pigment and his or her picture appears; and in the lower right corner, next to the graphic of a paint tube spilling (which is constantly on the screen before and after interaction), pictures of the ingredients in the pigment appear. In the top left corner, the title of the exhibit, “New Pigments,” introduces the panel and provides prompts and instructions for the user to follow. Clicking the enlarged color swatch again returns the screen to the initial appearance (identically sized swatches, a blank black oval where the chemist’s image appears, a graphic of a paint tube spilling out paint, and a blank black rectangle where the image of the painting appears).
Pros:
The condensation of the colors in a narrow timeline allows the user to focus on the chosen, enlarged pigment and the surrounding information, without losing the visual presence of the other colors or being confused as to how to return to the rest of the exhibit. Having the information about the pigment spread around the panel on either side of the timeline creates a visually interesting exhibit while still maintaining organization, because the information for each pigment fills the same spots, creating a variable yet still unified progression of screens.
The interaction gives viewers control over the exhibit, and prevents an overload of information by allowing them to choose to not view the information for every pigment, while still enticing them to go through the entirety of the exhibit by showing previews of all of the options through making all of the swatches visible. The need for user involvement and the instructions for how to proceed are immediately clear because of the easily noticeable instructions and the blank black shapes that suggest that interaction is necessary in order to reveal missing information. This interaction also appeals to younger audiences, as does the abundance of colors and graphics that make the information accessible without reading all of the text. The solution includes minimal text that communicates even to users who skim the panel, and imagery that users can understand independently of their captions.
The multiple interactions involved in viewing one topic (clicking the color swatch again to restore the screen) increases user involvement.
Finally, the chronological order of the colors in the timeline by date of creation, rather than in rainbow order, communicates information about the dates in an immediately recognizable way and without needing text to suggest a general overview of the progression of paints.
Cons:
Although the interaction allows users to choose what information to view, this might prevents them from learning the full extent of information if they only click a couple of swatches and move on. The narrow swatches and many colors might sway them from feeling the need to click every color and view every screen. This could be amended by making the timeline more accessible in appearance, possibly by reducing the number of swatches and focusing on less colors, or by changing the shape of the swatches to enlarge them and having the user scroll across the screen to view the full timeline.

Alternate Solution 2: Rainbow/Grid Method
The second alternate solution uses a game board-like format on a touch screen layout, working similarly to the first solution in that users click a color swatch the view the information about the pigment on the screen. However, this line of color swatches acts as a border for the screen, in rainbow order rather than chronological order, and the information appears in the center of the screen when a user chooses a pigment.
Touching the pigment makes the rest of the swatches turn monochrome, leaving only the chosen swatch colored. The center of the panel is divided into four boxes, each dedicated to presenting a portion of the information: the first box has the color swatch, title, and date; the second has an image of a painting using the color, with the color brightened and all other colors in the painting faded slightly; the top of the third box has an image of the chemist who created the pigment, and the bottom of the box has his or her name and profile information; and the fourth box has ingredients in the pigment and a short description in text. Touching the original swatch, as indicated to the user by a prompt, returns the screen to the initial position: the four boxes are empty, and all of the swatches in the border are colored.
Pros:
The game board-like layout appeals to younger audiences and captures their interest and motivation to click multiple swatches. The multiple interactions involved in viewing one topic (clicking the color swatch again to restore the screen) increases user involvement. The other colors’ fading to monochrome focuses the users’ attention on the chosen color.
The interaction gives viewers control over the exhibit by allowing them to not view the information for every pigment, and only select the colors that interest them. Finally, the center area division into four sections effectively accommodates the subtopics for each pigment, with one for the title and three for the three portions of information for a pigment.
Cons:
The rainbow order of the colors might detract from user interest in clicking on more colors; the rainbow appearance will be familiar to users, and they might see the swatches of similar colors as unnecessary to click on (for example, if there are multiple yellow swatches, they might not distinguish among them, and only click on one or two). The rainbow order as opposed to the chronological order also detracts from the users’ understanding of the chronology of the development of pigments.
The placement of the color swatch title and close-up image is less clear than if that information were at the top of the panel, because the title blends in with the rest of the information and is less apparent to the user at first sight. Finally, the panel is symmetrical, but is not visually interesting or varying, which might bore the user.

Alternate Solution 3: Scrolling Method
The third alternate solution retains the timeline of color swatches from the first solution, but this timeline is at the bottom of the touch screen panel. At the top of the panel is the title, “New Pigments during Impressionism,” followed by a brief textual introduction and a prompt describing the instructions to the user. Each pigment in the exhibit takes the entire panel, and the user can scroll across pigments by pressing arrows on either side of the screen, or by clicking on any of the swatches
on the timeline at the bottom to jump to that page.
On the screen for each pigment is a box containing the pigment information, with the pigment title and date of creation at the top. On the left is an oval-shaped image of the chemist and a brief profile and history. On the right is an image of the painting that uses the color, and a web diagram inset stemming from a point on the painting shows pictures of the ingredients of that pigment.
Pros:
The scrolling method as opposed to the user choosing any pigment gives them the control over their experience in a similar way to the first and second solutions, but including arrows gently suggests for the user to view all the pigments in the exhibit. The user will not feel frustrated or bored with the ordered progression of information because of their ability to control their experience, but the scrolling method increases the likelihood that the user will view more information.
The colors being in chronological order helps communicate information about the development of pigments through time. The center area is organized in that the title is clear and visible, and the information within the box is symmetrical.
Finally, visually connecting the pigment composition to the image of the painting shows the relationship between ideas better than the two topics shown separately.
Cons:
The user might become bored using the arrows to scroll; and although the timeline provides a way to change the restricted progression of topics, the user might become overwhelmed by the overload of information. The repetition of the box format through the entire exhibit could become monotonous and bore the user, causing them to leave the exhibit or not retain the information they see.

Finalized Solution
For the first panel, I plan to move forward with the third solution, modified by arranging the color wheel so that the topics organize around the wheel chronologically, and a user reading the panel left to right and top to bottom will understand pigment composition most fully. This solution appeals to a greater range of ages within the expected audience, because the images make sense independently of the text, appealing to younger users and those who skim the text. The layout is interesting, and the imagery of the different colors relating to the subtopics within the panel shows the user, rather than tells them, about pigments. This solution involves the user the more than the others because of the interesting path the eye takes reading the information. Finally, this solution tied with the first in adhering most to the specifications and limitations.



         For the second panel, I plan to move forward with the third solution, modified to include simple captions to more effectively communicate the images’ significance independently of the text. This solution is the most visually appealing while also accommodating the information most effectively, allowing for sufficient text and visuals to communicate. The interactions involved in this solution involve the user, and add interest to the appearance of the panel and the process of reading through the information. The format of the information guarantees that the user will retain more information than in the game method, while still presenting the information in a more variable and engaging way than the first solution method of showing a simple timeline. Finally, this solution adhered most to the specifications and limitations.


For the third panel, I plan to move forward with the second solution, slightly modified to include the game from the third solution within the main box in the panel. The second solution most effectively accommodated the information and communicated the mood and imagery of Impressionism, but the lack of interaction and bulk of text and visuals made the user experience boring. The interaction in the third solution effectively related information about color theory and Impressionist paintings, but did not cover all of the information within the topic, and did not guarantee that the user will retain the information. I will include the adjacent color wheel and painting downscaled and within the text in the second solution to involve the user in the learning process, ensure that they will read through more of the text (to reach the interactive portion), and still cover more information than the third solution alone did. The second and third solutions scored higher than the first in adhering to the specifications and limitations.


For the fourth panel, I plan to move forward with the first solution, slightly modified to include arrows similar to those in the third solution. The first solution’s layout most effectively divides the information and adheres to rules of symmetry without having a monotonous appearance across the pages. The information is spread, but appears in the same places for each pigment’s page, preventing confusion in the user while still moving their eyes around the screen in an interesting way. The timeline of colors communicates the chronology of pigment development, and the placements of the swatches in the center of the screen encourages the user to view more pigments than the third solution, whose smaller timeline and navigation mainly by arrows might discourage the user from continuing through the entire exhibit. However, the arrows do augment the navigation through the pages by encouraging the user to proceed through the information in order, so I will include arrows in the first solution, but as a secondary option rather than as a primary mode of navigation, as they are in the third solution. Finally, the first solution adhered most to the specifications and limitations.

Thursday, October 16, 2014

Exhibit Display Alternate Solutions

The exhibit display I am developing, a trapezoid-shaped kiosk covering the influence of developments in chemistry through the Impressionist era, divides into four parts:

  1. Pigments
  2. Paint composition through history
  3. Impressionism
  4. Paints through Impressionism
The physical kiosk divides into four parts as well due to the trapezoidal shape. As a result, I designed this exhibit to include a panel of information, one to cover each of the four topics, on each side of the kiosk. These panels might be printed visuals and text, or screens for interactive aspects to the display.

I created three alternative solutions for each of the four panels to the exhibit. The alternative solutions, with annotations, are shown below:

Figure 1: Alternative solutions for first panel for exhibit display, focused on introducing the scientific nature of a pigment and how pigments are involved in paints.

Figure 2: Alternative solutions for second panel for exhibit display, focused on providing a general overview of paint composition, and multiple variations on paint ingredients and production from ancient times to the years before Impressionism.
Figure 3: Alternative solutions for third panel for exhibit display, focused on introducing Impressionism, how the era varied from previous art forms, and how advancements in paint manufacturing and color theory allowed the development of Impressionism.

Figure 4: Alternative solutions for fourth panel for exhibit display, focused on providing a timeline of developments in new pigments throughout the Impressionist era, and how artists used these new colors to advance the artistic movement.

The next step in the design process is to complete a second rationale for this layer of the project by testing the alternative solutions against the exhibit display specifications and limitations and by reviewing the content with the acting client and the target users, if possible. After comparing the solutions and completing a rationale, I will be able to finalize the solution for the exhibit display layer of the project.

Tuesday, October 14, 2014

Finalized Exhibit Layout

Below is the finalized exhibit layout for the museum with projected color schemes and furniture layout. This completes the first stage of the project, and I am now developing the alternative exhibit display plans.
Figure 1: Final exhibit layout plan with hatched surfaces.

Sunday, October 5, 2014

Exhibit Display Specifications and Limitations

For the next layer of the project, developing the specific exhibit display focus, I will adhere to the following specifications and limitations:

  • The solution must be concise and comprehensible for younger audiences.
    • The solution must be written at an 8th grade reading level-equivalent.
    • The solution must be written in paragraphs of 4 sentences maximum.
  •  The solution must have clear organization.
    •  The solution must generally read left to right and top to bottom.
    • The solution must have symmetry.
  • The solution must have interactive displays.
    • The solution must include at least one interactive panel of the four panels.
    • The solution must require at least one and no more than three interactions from the user.
    • The solution must not have interactions that detract from user comprehension.
  • The solution must visually engage the user.
    • The solution must include organic and geometric shapes.
    • The solution must include a visual to illustrate each subtopic within the panels.
    • The solution must provide adequate space for the text necessary to communicate information.

Saturday, October 4, 2014

Interactive Kiosk Focus

For the next portion of the project, I will focus on fully developing the kiosk on the second floor in the Impressionism section of the large exhibit room. This exhibit will cover the effects of developments in chemistry on paint and artwork, particularly during the Impressionist period.

The drawing below outlines the dimensions for the kiosk. I will develop the display as an angular polygon as opposed to the initial plan of a half-cylinder in order to simplify and expedite construction of the display and the process of hanging visuals on the wall.


Figure 1: Dimensions for the interactive kiosk focusing on chemistry and art, shown in isometric and orthographic views.